The steps to a basic animation are pretty simple and you can create basic animations by writing code manually in HTML5, CSS and JavaScript. For a basic understanding, canvas in an html document can be considered as a drawing board where you draw the shapes and then change the frames quick enough to make it look like an animated graphic. HTML5 animations are contained in the element. Let us look at the basics of HTML5 animation before moving on to the various tools used to create animated banners, ads, rich interactive content, eCards, Infographics, slideshows, motion graphics, games and much more. HTML5 came with many improvements over its predecessor HTML4, and one of those is inclusion of the canvas element, which is used for rendering graphics on the fly, in the web page. It has also been adapted heavily by mobile app developers for the shear reason that it is performant, easy to use and open standards compliant. HTML5 has almost completely replaced use of flash when it comes to rich media, motion graphics and interactive content on the web. Presently I couldn’t find a way to import an animation generate via Adobe Animate CC into Ionic.HTML5 is not a new phenomenon but the use of HTML5 has sky rocketed in the last couple of years. Any time I said “did not work” the problem was ever the same error “cjs.Bitmap is not a constructor”. Import createjs-module from ‘createjs-module’ Even tried to npm install createjs, createjs-module and createjs-easeljs and import them. Import createjs from '…/…/assets/js/createjs’ĭid not work. Then I tried adding the library in the ts file adding before the import of mylibrary.js Tried even to add all the other (unecessary library linked to createjs like easejs etc ). Tried with the live version of the libraryĭid not work. So I tried to include the library, first taking the include from the Animate CC generated htmlĪnd put it in my main ‘index.html’ app file (copying in asset/js the directory lib containing the file). I mean, commenting the cjs.Bitmap line, it starts complaining about the subsequent cjs.Rectangle that does not exists. That is not really important as error, if not to state that clearly the library createjs is not imported in the right way for it cannot associate its cjs variable of mylibrary.js that contains a function like In the original file the init() function was called on body like Import mylibrary from ‘…/…/assets/js/mylibrary’Īnd then try to initialize the animation like This way, I was able to import the script in the ts file of one ionic page like I’ve put in the ‘js’ directory all the included directory and files necessary to the script. Immediately after the classical import of the library createjs) and put it in a mylibrary.js file in /assets/js/mylibrary.js. Then I took that js that is the animation code (the one contained in This way all the necessary js is put inside the html file that the publish procedure outputs. Tried publishing the animation as HTML5 animation, with the publish setting “Included javascript in HTML”. Including it in a Ionic page means unpacking the html/js and distribute code in the ionic pages/files. I can publish the animation as html, that is compound of: 1 file html, 1 file js (and one external library included, named createjs), several directory with included file. I have made an animation with Adobe Animate CC as HTML 5 canvas item.
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